Jul 22, 2007, 05:14 AM // 05:14
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#2
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Krytan Explorer
Join Date: Mar 2005
Location: I am in a transitional period.
Guild: GRE
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How about +100 to lucky or +25 to unlucky? 1 point is so little.
/signed on principal
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Jul 22, 2007, 01:51 PM // 13:51
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#3
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Frost Gate Guardian
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The numbers are too small but I like the idea otherwise.
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Jul 22, 2007, 02:07 PM // 14:07
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#4
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Krytan Explorer
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The numbers have to be small, this is the kind of thing that you get over a very large period of time.
Maybe +5 / +1, I don't know, as long as it's small I'm happy.
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Jul 22, 2007, 03:14 PM // 15:14
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#5
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Frost Gate Guardian
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How would this work on hero armor though, that never breaks so technically you could just buy a boatload of salvage packs and salvage runes from hero armor for lucky points.
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Jul 22, 2007, 04:54 PM // 16:54
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#6
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Academy Page
Join Date: Jun 2007
Location: Behind you O.o
Guild: The League Of Extraordinary [NUBS]
Profession: Mo/
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/signed
This helps to further integrate T hunter, Wisdom, Lucky, and Unlucky titles.
I think a good point ratio would be 10 lucky for success and 1 unlucky for fail (Lucky and unlucky point scales differ by 10:1).
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Jul 22, 2007, 05:13 PM // 17:13
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#7
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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/signed with seppi's numbers. as for hero armor it doesnt run the calculation so it should be easy to differentiate when giving points. oh one more thing to add: make the lucky title also have an effect on % chance to salvage.
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Jul 22, 2007, 08:29 PM // 20:29
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#8
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Quote:
Originally Posted by Keneth
How would this work on hero armor though, that never breaks so technically you could just buy a boatload of salvage packs and salvage runes from hero armor for lucky points.
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Well I don't see any harm in giving people a higher title if they do this. But they could always make hero armor exempt from generating lucky/unlucky points.
/signed
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Jul 22, 2007, 08:35 PM // 20:35
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#9
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Ascalonian Squire
Join Date: Jul 2007
Guild: Aqua T E E N Hunger Force
Profession: E/Me
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yeah but there should also be if you salvage a rare item +50 lucky
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Jul 22, 2007, 09:07 PM // 21:07
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#10
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Desert Nomad
Join Date: May 2007
Profession: W/E
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10:1 Lucky to unlucky as those are the maxes
/signed not exactily exploitable
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Jul 22, 2007, 10:16 PM // 22:16
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#11
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Jungle Guide
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
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I like the idea, but let's do a cost analysis.
There are currently two ways to get Lucky: Ring Games and Lockpicks.
Nine Rings
You'll return 17 tickets for every 18 tickets spent, on average. One ticket costs 15g, so to earn those 17 points, it costs that much. For simplification, we'll just say it's 1 gold :1 ticket cost-wise. Losing is faster, 6 out of 9 games are lost, or two out of three. Spending 90 tickets, getting 85 back, earning 6 points for the cost of 5 tickets, so thats 6:75, or 1:12 ish.
Salvaging
The main draw (Anet-wise) for people to salvage for the title instead of merching would be small odds that those people no longer get the merch gold, which is pretty significant. For a low estimate, you'd be turning a 100g merchable item into a 25g merchable upgrade. Re-sale value is ignored because we only care about merch-gold economies. Compare that to a successful salvage. You keep both the 100g item and the 25g upgrade. With a 50/50% chance on this happening, compare all salvages to no salvages.
None: 100+100 = 200
All: 25+100+25 = 250
So, the merchants don't have to give you 50 gold every 2 items, so 25 gold is saved from the economy every salvage, on average. An in-direct gold sink.
We then save this gold into either a win or a loss.
You get 25 Lucky points for every successful salvage, and you get 3 unlucky points for every weapon break.
What makes Nine Rings special then? Well, you don't have to fight monsters to get the drops. :P
25:3
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Jul 22, 2007, 11:39 PM // 23:39
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#12
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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ok 2 things /signed on principle and /signed on skye's idea.... oh and skye just an fyi you are an uber geek lol
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Jul 23, 2007, 02:09 AM // 02:09
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#13
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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/signed, this would be hard (is possible) to abuse, especially if the points were earned in small amounts.
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Aug 30, 2007, 11:54 AM // 11:54
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#14
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Ascalonian Squire
Join Date: Aug 2007
Guild: Gods Ravan [GR]
Profession: Me/
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/signed
I think its a good idea
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Aug 30, 2007, 11:58 AM // 11:58
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#15
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Frost Gate Guardian
Join Date: Jun 2007
Guild: TIGI
Profession: W/
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/signed!! Sounds great *nod nod*
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Aug 30, 2007, 01:32 PM // 13:32
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#16
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Well... as long as you leave out the Perfect Salvaging kits, XD.
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Aug 30, 2007, 01:52 PM // 13:52
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#17
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Ascalonian Squire
Join Date: May 2007
Guild: guildless wonder
Profession: R/Rt
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/signed
This is a good idea.
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